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- EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM! -

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Wednesday, December 05, 2007

The real history of violence!

These days, spin doctors can manipulate anything to prove anything they want. It's gotten so bad that not even professionals can tell anymore "what is real and what isn't!"

Someone from a publication called "Wired" (a tech publication)wrote an article justifying violence on video games and threw us the old argument that video's are not responsible for violence in society, just as T.V. violence is not responsible for your next door neighbors kid hacking up his grandmother with an axe!

Here is his argument!

There are plenty of folks who like to blame violent video games for crime despite a lack of any real proof. (Saying so doesn't make it so - Ed.)

As has been pointed out time and time again, just as violent video games have become more popular, incidents of violent crime keep dropping. (Prove it! - Ed.)

Obviously, there may be other factors involved, but if it were true that violent video games resulted in more violent crimes, then it at least suggests there's one heck of an additional variable that not only compensates for this increased desire for violence, but pushes the stats even further in the other direction.

And, certainly, while there are some researchers who insist that studies have shown that violent video games lead to violence, every time you look at the details of those studies, you realize that the data doesn't support the claims. (These are all just statements plucked out of the air! - Ed.)

Still, some people react to the issue from an emotional, rather than logical, point of view. This is human nature, so it's not that surprising.

However, when someones job is a gov't prosecutor, you might think she would recognize the importance of real evidence before making statements.

Not so for Wayne County, Michigan (which covers Detroit) prosecutor, Kym Worthy.

In an interview with Wired, Worthy notes that evidence is meaningless to her on this issue: "No one can convince me that there isn't a link between some of the gory, gritty, horrendous crime that we've been seeing in the past few years, particularly in the 18-25 year old group, [and] these games."

Apparently any evidence to the contrary are just "'silly' arguments made to justify a 'billion-dollar industry based on the most violent of scenarios.'"

Even better, Worthy wonders why kids can't just go play football instead of playing video games. So why is it that virtual violence encourages more violence, but actual violence in the form of football doesn't?
O.K. That's the statement by the apologists for the Gaming Industry.

NOW, I will only bring up one thing to let you see how full of shit they are!

Ready? OK............... here goes!

"These people claim that violence does not affect gamers or people who watch T.V."

"They claim that the 22 minutes of programming in a half hour T.V. show has no influence on the increase in the rate of violence (especially among the dip shit teenagers who are the main practitioners) yet can't explain why a 30 second commercial on that same program can get $100,000- bucks to influence people................ while they say that their 22 minutes of programing doesn't have any affect!!!!!!!!!!!!!!"

"Someone is out to lunch here, and I don't think it's me!"

As proof, look at the movie "Jackass" (If you can!) and then read about all the copy-cat stunts and injuries and deaths this movie has caused!)

Allan W Janssen is the author of The Plain Truth About God at www.God-101.com and the blog "Perspective" at http://God-101.blogspot.com

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